2차
EnemyAttack02 1234567891011121314151617181920212223242526272829using System.Collections;using System.Collections.Generic;using UnityEngine; public class EnemyAttack02 : MonoBehaviour { public PlayerHealth02 playerHealth; public int damage = 10; public float attackDelay = 0.5f; private float timer = 0; // Update is called once per frame void Update () { timer -= Time.deltaTime; } private void OnC..
Unity/수업자료
2018. 5. 11. 02:25